Try experimenting with the Brightness and Exposure settings of an HDRi for a subtle effect and then adding a strong top down key light to create shadows.Ĭombining image based lighting with traditional lighting Tip 04: Establish a strong primary (key) light I use HDRi lighting in KeyShot to replace a fill light when setting up my three point lighting on larger sculpts. You can use imaged based lighting on its own to great effect but it also works really well in conjunction with additional custom lights. When combined, these three lights will show off your sculpts details and look really professional.Īn example of a three point light setup Tip 03: Try using a combination of HDRi and custom lights Add a rim light by placing a light, at an angle behind the sculpt and facing the camera. First, create a top down light, and then add a subtle fill light which controls the contrast of the shadows. Three point lighting is a great place to start and remains one of my staple practices when first setting up the lighting for a sculpt. Softer shadows created by area lights Tip 02: Use a three point lighting setup Instead, area lights provide a great way of adding soft light into your render whilst still giving you plenty of options for placement and strength. To begin with, it's best to avoid creating hard shadows on your sculpts as these can look a little too dramatic and artificial (unless that's what you're going for!). There's always an element of subjectivity with presentation but I hope you'll find something here to help with your next sculpt! Tip 01: Start with area lights They are what I've learned over the past few years when presenting my own work, focused on the general aspect of lighting and creating my final image. ![]() ![]() Here are my ten tips for creating final images from digital sculpts, these are not focused on a specific software package or workflow and I've assumed a basic knowledge of your chosen renderer. How I light and present my sculpts is really important to helping me emphasize and communicate surface detail and depth. As my focus is on digital sculpture I want to show off my sculpting without texture. Presenting your work can be quite a daunting experience for learners, and even experienced artists often after a good sculpting session it seems easier to just use a basic ZBrush BPR render and be done with it. Now there are so many options for presenting our sculpts. Cain shares his top 10 tips for lighting your models… If you've spent the past few days, weeks or months sculpting a masterpiece, don't waste all that hard work with a lackluster render! James W.
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